{"id":75107,"date":"2016-09-02T20:52:02","date_gmt":"2016-09-02T20:52:02","guid":{"rendered":"https:\/\/www.bonusstage.co.uk\/?p=75107"},"modified":"2017-06-24T09:29:14","modified_gmt":"2017-06-24T09:29:14","slug":"touhou-genso-rondo-bullet-ballet-review","status":"publish","type":"post","link":"https:\/\/www.bonusstage.co.uk\/archives\/75107","title":{"rendered":"Touhou Genso Rondo: Bullet Ballet Review"},"content":{"rendered":"<p class=\"x_MsoNormal\" style=\"text-align: justify;\"><img loading=\"lazy\" class=\"aligncenter wp-image-75113 size-full\" src=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t3.jpg\" alt=\"Touhou Genso Rondo: Bullet Ballet Review\" width=\"1280\" height=\"720\" srcset=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t3.jpg 1280w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t3-300x169.jpg 300w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t3-768x432.jpg 768w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t3-1024x576.jpg 1024w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">While this will almost certainly be the first that most Western gamers will have heard of the Tohou Project Series, it has actually been around since 1996 in Japan and has spawned something on a multimedia empire. Ok, \u2018empire\u2019 is probably a tad strong, but with anime, manga and video games aplenty, the Tohou Project is undoubtedly a known commodity in its native Japan. Here though? Yeah, nobody has a clue.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">As you can imagine then, news of NIS America bringing, Cubetype\u2019s incredibly niche, Touhou Genso Rondo: Bullet Ballet to the West came as something of a surprise. Oh, and when I say niche, I really do mean niche. Rather than a standard bullet hell shooter, Bullet Ballet delivers a bullet hell\/beat-em-up hybrid in which you take on a number of 1v1 battles that combine core bullet hell mechanics with simplified close range beat-em-up controls.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">It might sounds bonkers (and it mostly is), but this isn\u2019t the first of its kind we have seen in the West. G.rev\u2019s, little played but incredibly fun, WarTech: Senko no Ronde arrived on the Xbox 360 (a console home to a surprising a number of Japanese curios) back in 2007. That game was built around a similar combination of these too traditionally disparate genres, only, well, that game was much better.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">It wasn&#8217;t what one might call a huge hit over here (the games\u2019 sequel never made it to these shores), but Senko no Ronde was a largely fantastic game \u2013 something that sadly can\u2019t be said of, Touhou Genso Rondo: Bullet Ballet. That\u2019s not to say that it\u2019s a bad game of course, it\u2019s just a bit scrappy, and despite mostly solid core mechanics, it doesn\u2019t deliver enough in the way of depth or balance to establish itself as a long-term proposition.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\"><img loading=\"lazy\" class=\"aligncenter wp-image-75114 size-full\" src=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t2.jpg\" alt=\"Touhou Genso Rondo: Bullet Ballet Review\" width=\"1600\" height=\"900\" srcset=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t2.jpg 1600w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t2-300x169.jpg 300w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t2-768x432.jpg 768w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t2-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">Of course, the vast majority of gamers will be new to this somewhat unique hybrid of genres, so, as you can imagine, the tutorial is of great importance. It\u2019s delivered in a charming enough manner here, but it is completely non-interactive with no ability to cut to specific gameplay tips. If you want the tutorial, you\u2019re going to have to watch the whole 10 minute video. That\u2019s not terrible first time around, but if you want a quick reminder of how one of the games\u2019 many system works, it\u2019s a massive pain to have to go back through the whole thing. Simply put, it\u2019s a terrible design choice \u2013 something that seems all the more bizarre given the clear effort that has gone into the tutorials\u2019 charming presentation.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">Still, despite its distinctive gameplay, once you get your head around the core mechanics, things soon start to fall into place. Like the best fighters out there, you can actually button-mash your way to a certain level of success, but inevitably, if you\u2019re going to progress or, God forbid, take the fight online, you\u2019re going to need to learn the intricacies of its systems.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">While unlikely to concern the more cultured likes of either genre (this is no King of Fighter XIV or Ikaruga), there is still enough depth here to make experimentation and practice worthwhile endeavours. From distance, there are three attack types; main, sub and charge. Each attack is character specific, but the command for each is universal with tactical depth added more via timing rather than thumb cramping combos. On top of those three attacks are three modes of movement; normal, turbo and slow. Depending on the speed you are moving, the subsequent attacks are changed, thus meaning the initial three is multiplied to nine. Sure, you can get by with the standard set of three attacks, but if you planning on mixing it up online, you\u2019ll soon find yourself using each of the different movement styles and thus quickly figuring out the unique benefits of each subsequent attack.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">Turbo is rather obvious in that it gives you a quick burst of speed to get out of trouble, but as one might imagine, it doesn\u2019t do wonders for your control \u2013 a poorly timed dodge can see you stuck in the middle of a mountain of bullets. Slow probably sounds less useful, but in practice, it\u2019s one you\u2019ll find yourself using more and more as you progress. Not only does it give you tighter control when the screen is busy with bullets, but running close to projectiles while in slow mode (or grazing as it is known here), refills your power gauge, subsequently allowing you additional special attacks.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">The special attacks themselves turn the screen into a more traditional horizontal shooter set-up with the attacker at the top and the enemy down the bottom. This leads to a sort of mini game in which you\u2019ll need to dodge the incredibly intense bullet waves moving across the screen. These attacks are arguably used too often, but they do at least create a unique spectacle while changing up the pace of battle.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">The other core attack is via close range melee attacks. These are set-up in a similar way to the long range attacks; there are three attack types, and while relatively simplistic, play out in a rock, paper, scissor style that combines skill with an element of luck. The close quarters combat certainly plays second fiddle to the long range stuff, but it does offer up an additional style of attack, making this a notably more memorable game than it otherwise might have been.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\"><img loading=\"lazy\" class=\"aligncenter wp-image-75115 size-full\" src=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t1.jpg\" alt=\"Touhou Genso Rondo: Bullet Ballet Review\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t1.jpg 1920w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t1-300x169.jpg 300w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t1-768x432.jpg 768w, https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/t1-1024x576.jpg 1024w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">Despite the universal move list and solid core mechanics, it\u2019s disappointing that many of the games\u2019 10 playable characters feel so horribly unbalanced. Some are simply far more powerful than others, and in a game in which the standard move-set is identical, that immediately takes a large number of the already relatively small cast directly out of commission. It\u2019s not game breaking in so much that variety comes more from the gameplay rather than the roster, but it still a shame that the time hadn\u2019t been taken to level the playing field\u2026..or at least make the majority of characters genuinely viable options for competitive play.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">Speaking of competitive play \u2013 beyond the standard versus mode, Bullet Ballet is home to ranked and player matches, and while matches can be found, it should be noted that the online infrastructure is somewhat anachronistic. It works in the most fundamental sense, but it\u2019s far from being a user-friendly experience.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">As for the other game modes, there is a standard Arcade mode, a Story Mode that is largely paper-thin and almost utterly nonsensical and a Boss Rush Mode that plays out exclusively in the special attack (spell card state) and essentially turns the game into a more traditional bullet hell shooter (albeit it a 1v1 bullet hell shooter). It\u2019s relatively short-lived fun, but it\u2019s an entertaining distraction and does help pad out what is an otherwise slightly lightweight package.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\">It may have been done before, but to many in the West,\u00a0Touhou Genso Rondo: Bullet Ballet\u2019s unique mix of bullet hell shooter and traditional beat-em-up gameplay will be quite unlike anything else they have played. It\u2019s a tad short on content and the gameplay does have a number of balance and technical issues, but despite these problems, Bullet Ballet is an enjoyable if ultimately short lived experience. Its low rent visuals certainly don\u2019t help, but if you can enjoy it as an arcade-style curio, there is still quite a bit to like here.<\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\"><a href=\"https:\/\/www.bonusstage.co.uk\/2016\/02\/04\/baila-latino-review\/rating-6\/\" rel=\"attachment wp-att-60813\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-60813\" src=\"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/02\/Rating-6.png\" alt=\"Rating 6\" width=\"650\" height=\"103\" \/><\/a><\/p>\n<p class=\"x_MsoNormal\" style=\"text-align: justify;\"><b>REVIEW CODE:<\/b> A complimentary Sony Playstation 4 code was provided to Bonus Stage for this review.\u00a0Please send all review code enquiries to <a href=\"mailto:press@4gn.co.uk\">press@4gn.co.uk<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A niche niche.<\/p>\n","protected":false},"author":7,"featured_media":75129,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[5759,3609,408],"tags":[7882,9008,2503,2737,3611,384,9007],"aioseo_notices":[],"jetpack_featured_media_url":"https:\/\/www.bonusstage.co.uk\/wp-content\/uploads\/2016\/09\/Touhou-Genso-Rondo-Bullet-Ballet-Review.jpg","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p3Ijik-jxp","_links":{"self":[{"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/posts\/75107"}],"collection":[{"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/comments?post=75107"}],"version-history":[{"count":0,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/posts\/75107\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/media\/75129"}],"wp:attachment":[{"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/media?parent=75107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/categories?post=75107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bonusstage.co.uk\/wp-json\/wp\/v2\/tags?post=75107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}